• Chapter 1 (3D RPG)
  • AI Brawl
  • Planet Wars
  • Win-Kel
  • Contact
  • About
Menu

Alex Wenger

Your Custom Text Here

Alex Wenger

  • Chapter 1 (3D RPG)
  • AI Brawl
  • Planet Wars
  • Win-Kel
  • Contact
  • About
AI Test

AI Brawl

The AI Brawl is a project I started to test/study different AI fighting strategies. It features two bots that fight each other using 3 techniques/strategies: Attack, Dodge, and Guard.

Each strategy also has 3 key attributes to it that affect the priority of the strategy as well as the player's frequency that it can choose a strategy. These attributes are: Base Priority, Min/Max range, and duration (aka cooldown).

A strategy's priority is what the Bot considers in order to decide which strategy it will do next. The priority of a strategy is also affected by the strategy's Min/Max range. The distance between the 2 bots are used to measure a multiplier that is calculated based on the Min/Max range. The closer the distance is to the min value, the closer the multiplier is to 125%. The closer the distance is to the max value, the closer the multiplier is to 25%.

For instance, if a bot is 5 units away from the other bot, and the range for a strategy it is calculating the final priority for is (Min: 0, Max: 10) and the basePriority is 0.4, the multiplier will be 75% and so the final value for that particular strategy's priority will be 0.4 * 0.75 (basePriority * multiplier).

The cooldown associated with each strategy affects how quickly the bot can choose another strategy. When a strategy is picked, the duration/cooldown associated with that strategy is assigned to a cooldown timer that the Bot must wait to expire before it may choose its next strategy. The attack duration is 9999; however it uses a flag to reset the cooldown timer as if the bot is not in range to attack, it must run to the other Bot in order to perform the attack.

 

AI Brawl

The AI Brawl is a project I started to test/study different AI fighting strategies. It features two bots that fight each other using 3 techniques/strategies: Attack, Dodge, and Guard.

Each strategy also has 3 key attributes to it that affect the priority of the strategy as well as the player's frequency that it can choose a strategy. These attributes are: Base Priority, Min/Max range, and duration (aka cooldown).

A strategy's priority is what the Bot considers in order to decide which strategy it will do next. The priority of a strategy is also affected by the strategy's Min/Max range. The distance between the 2 bots are used to measure a multiplier that is calculated based on the Min/Max range. The closer the distance is to the min value, the closer the multiplier is to 125%. The closer the distance is to the max value, the closer the multiplier is to 25%.

For instance, if a bot is 5 units away from the other bot, and the range for a strategy it is calculating the final priority for is (Min: 0, Max: 10) and the basePriority is 0.4, the multiplier will be 75% and so the final value for that particular strategy's priority will be 0.4 * 0.75 (basePriority * multiplier).

The cooldown associated with each strategy affects how quickly the bot can choose another strategy. When a strategy is picked, the duration/cooldown associated with that strategy is assigned to a cooldown timer that the Bot must wait to expire before it may choose its next strategy. The attack duration is 9999; however it uses a flag to reset the cooldown timer as if the bot is not in range to attack, it must run to the other Bot in order to perform the attack.

 

AI Test


Bot 1 Base Priorities:
- Dodge: 0.35
- Attack: 0.55
- Guard: 0.1

Bot 2 Base Priorities:
- Dodge: 0.55
- Attack: 0.35
- Guard: 0.1

 

Powered by Squarespace